100% homebrew genius.
I love how every single aspect of this flash submission was made by you. you remixed the music, did the voice-acting, and drew everything yourself (with exception to the LoZ sounds, but i think it's quite clear why they're there). Not only is there plenty of effort put into this, you have an impeccable natural ability for comedy timing and wit.
in a word, perfect.
Original, and innovative.
I really enjoyed this animation. Not only were the jokes cleverly written and very funny, but somehow even though the animation is a parody, it gave the pokemon world a bigger sense of realism, like perverted old men and computer annoyances which is ironically funny and entrtaining in itself. The music was correct and the animation was very well done in both the sprite scenes and the original artwork, even though the artwork is slightly lacking, it didn't bother me at all. The voice acting was impressive - whoever voiced Oak did a bloody good job. Overall, a very impressive animation.
Geee thanks a whole lot. :D
sonicmega voiced Oak, along with all the other characters save for Mary. ;o
i thought this was amazing! i love the end dance scene, made me laugh out loud. the animation was incredible, i loved every second, and the music was perfect, althought not surprising seen as it was made for Mr.Game and Watch himself!
This game is so simple aesthetically - dull in fact, when talking about gameplay, in truth. But I personally like that fact. Because that means the creator has thought so much about the content; the story and message of this piece of work.
Now while I would expect games of today to excel in both of these aspects, it has become more and more apparent to me that most games of today lack heavily in their stories and messages. This is a true shame, because to me, the games that do so well altogether are more moving than the most genius pieces of music or film. So because of this, it is so, so refreshing for me to see a clear thought out message in a game. I thank you for that alone.
...But there's a little more to this one.
The simplicity of the design makes the true intended message unclear to the player, and because of this vagueness it leaves the player to surmise its meaning themselves. But of course, that is the true intention of the creator.
My idea? I liken this game to Final Fantasy X, albeit an extremely shortened version (obviously, haha). My reason is because I believe the story is pretty much the same. Our hero in Grey Story (Tidus) is trapped in a desolate world with a girl he is fascinated with (Yuna), of whom is too preoccupied with whatever else to take real notice of him. But as he realises he can make a difference to the world, he fades as he fixes it. His action of fixing the world around her attracts the attention of the female and makes her much happier, but before the two can enjoy the world after it has been rid of the dullness, it is too late - he is gone. So the girl is left to live in the fixed world by herself.
That's just me. Anyway, back to my review. In short, I thought it was fantastic. The score suited the game well and there were no problems with whatever gameplay there was. The artwork was simple yet clever with the colour co-ordination. You deserve a pat on the back, my friend, well done.
A slight disappointment.
This game was so promising from the beginning. So, so promising.
But unfortunately, it just did not live up to my initial expectations.
I'll start from the beginning. From the moment this game loaded up, I fell in love with the art style. it was smooth, modern, and simplistic - not a bad word to say about it. My first though was "if the gameplay is as good as the artwork this game could be really good". And do you know what, it was.
The physics were well designed, and the ability to warp from one side of the field to the other was, while not original, a good way of allowing a wide variety of puzzles and level designs. Throw in of course, the carefully and slowly integrated power-ups and different types of obstacle and enemy and there you have it - a wide, diverse setup for a highly enjoyable game. Honestly, what could possibly go wrong?
And so, we come to the game's one and only fatal flaw...level design.
In the words of the honorable JC Denton - what a shame.
The game was just simply too easy. Somehow, 30 levels weren't enough. It seems the first 5 levels were used up explaining the basic controls (which could have been covered by a simple 'Controls' button on the main menu), and most of the rest of the levels were simple levels in which you couldn't actually fail in order to introduce a new feature or enemy. I personally found difficulty only slightly in level 29 - out of 30 - level 29! The idea of a learning curve is to introduce new features whilst remaining to proceed to a higher difficulty.
In all, I am genuinely saddened by how this game turned out. If you were to improve the level design and republish this game I strongly feel you would receive much better feedback. But of course, please allow me to re-iterate that besides this failing the rest of the game is very well done, it just requires one improvement!
I wish you the best of luck in your future projects.
A balanced mixture of moods.
This game hit me by surprise. I looked at the new uploads sidebar as i do every so often, and i saw the name 'Jumping Jim'. My first thought was "oh, another sprite platformer, may as well give it a go."
...But i was so, so wrong.
This game was a lovely surprise. From it's addictive simple gameplay yet with physics measured to perfection, to it's pleasingly simple art style, this game is something you can load up and get immersed into within seconds. And by that, i mean as soon as the first level starts.
Looking at the title screen, you wouldn't be expecting the level design and art style that pops up and smacks you in the face when you click start game - let alone the stunning piano score that commences. The whole mood of the game suddenly shifts, and you genuinely start to wonder where this man is, why is he here, where is he going. But then you reach the end of the game, where you are then transported back to the laid back attitude, where our hero who we have just traversed through 3 different terrains with is slouching on his sofa watching the telly, with 'BJ' on his ballsack. Yet this is as pleasant a mood switch as any, and you laugh not only at what is on the screen, but also at yourself for thinking thew game had taken a serious turn, and being fooled by yourself.
All in all, the game had it's own unique charm and gameplay that i would happily see again in another game. It ran smoothly throughout and despite what others say, I did not have to tolerate any sort of frame rate drop at any point in the game.
I wish you success in your next ventures in game development and hope to see another installment from your team soon.
Thanks for the amazing review. I can't really say much else. You pretty much put to rest any initial fears we had about the game not living up to what we believed it could.
You'll definitely be seeing more from us in the future.
Thanks again for the great review
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