A slight disappointment.
This game was so promising from the beginning. So, so promising.
But unfortunately, it just did not live up to my initial expectations.
I'll start from the beginning. From the moment this game loaded up, I fell in love with the art style. it was smooth, modern, and simplistic - not a bad word to say about it. My first though was "if the gameplay is as good as the artwork this game could be really good". And do you know what, it was.
The physics were well designed, and the ability to warp from one side of the field to the other was, while not original, a good way of allowing a wide variety of puzzles and level designs. Throw in of course, the carefully and slowly integrated power-ups and different types of obstacle and enemy and there you have it - a wide, diverse setup for a highly enjoyable game. Honestly, what could possibly go wrong?
And so, we come to the game's one and only fatal flaw...level design.
In the words of the honorable JC Denton - what a shame.
The game was just simply too easy. Somehow, 30 levels weren't enough. It seems the first 5 levels were used up explaining the basic controls (which could have been covered by a simple 'Controls' button on the main menu), and most of the rest of the levels were simple levels in which you couldn't actually fail in order to introduce a new feature or enemy. I personally found difficulty only slightly in level 29 - out of 30 - level 29! The idea of a learning curve is to introduce new features whilst remaining to proceed to a higher difficulty.
In all, I am genuinely saddened by how this game turned out. If you were to improve the level design and republish this game I strongly feel you would receive much better feedback. But of course, please allow me to re-iterate that besides this failing the rest of the game is very well done, it just requires one improvement!
I wish you the best of luck in your future projects.
Enigma0.